Category: Portfolio

  • [Plarium]

    During 2025, I worked with the Plarium Raid: Shadow Legends team on contract. My role featured world-building, narrative design, editorial feedback and game writing.

  • Tides of Tomorrow

    A world struggling to survive in the wake of the Great Flood. As plastification threatens to kill all living things, steel yourself to face the challenges posed by this ocean planet. Find a cure, explore floating platforms, or deal with the threats exposed by the community. As you delve deeper into the mysteries of Elynd, you’ll never be alone…

    From 2024-25, I was a contract narrative designer and writer on this project from the Road 96 developers. I worked inside Unreal Engine 5, creating and editing dialogues, as well more traditional story-planning and scriptwriting, and reported into the Game Director.

    Steam: Tides of Tomorrow

  • Min/Max

    MIN/MAX is a narrative RPG set in a gritty, near future pixel art cityscape. Alternate between MIN LIU, a privileged scion searching for her mother, and MAX FONTAINE, a savvy grifter caught between two factions.

    I’m writing on this narrative-driven, pixel-art cyberpunk puzzle-adventure. We’re using Ink to structure the game’s heavily branching dialogue.

    https://minmax.game/

  • TW: Warhammer III – Thrones of Decay

    Embrace conflict, ingenuity, and decay with a new suite of Legendary Lords, Heroes, Units, and Mechanics to enhance your campaign roster on and off the battlefield. Tamurkhan the Maggot Lord, Elspeth von Draken, and Malakai Makaisson arrive in Total War: WARHAMMER III. They bring unique campaign mechanics to their respective races, with a brand-new objective in Realm of Chaos independent from the Ursun storyline, plus new Units and Legendary Heroes to help them achieve total victory and secure the Nemesis Crown.

    I wrote the VO scripts for the three legendary lords in this DLC, as well as the named heroes and some of the generic heroes too.

  • Ludeon Studios

    Darkness stirs on the rim. Survive flesh infestations, cultist attacks, shambling undead, blood rains, invisible hunters, and other sanity-shredding perils. Capture and study entities to harness the power of the void. Conduct psychic rituals and awaken an evil machine god.

    RimWorld – Anomaly is a horror-themed expansion inspired by classics like Cabin in the Woods, The Thing, The Cthulhu mythos, Hellraiser, and many more.

    I was with RimWorld Ludeon Studios as their Senior Games Writer for a year. I worked on RimWorld: Anomaly initially, before moving onto other projects. I wrote in-game text, procedurally-generated biographies and books, and marketing content.

  • Sketchbook Games

    We believe that video games are one of the most powerful storytelling mediums and use them to create unique, moving experiences.

    I worked as a part-time Lead Narrative Designer for Sketchbook Games on their next (unannounced) project for just over a year. I planned storylines, wrote dialogues, researched the unusual setting, and worried about marketing a bit too much.

  • TW: Warhammer III – Shadows of Change

    ​Inject new Legendary Lords, Heroes, and Units into your games to vastly expand your methods of play on the campaign map and within battles. The Changeling, Yuan Bo, and Mother Ostankya each bring their own unique campaign mechanics to their races, ​ with goals separate from the Ursus storyline in the Realm of Chaos campaign, and new units to help them pursue victory on their terms.

    I wrote the VO scripts for the three legendary lords in this DLC, as well as the named heroes and some of the generic heroes too.

  • Legacy

    I was an additional writer (mainly of puns) on 22Cans’ mobile-first title.

  • Warhammer 40,000: Battlesector – Orks

    I wrote all the unit barks for the Orks DLC of this popular Warhammer strategy game.

  • TW Warhammer III – Forge of the Chaos Dwarves

    Expand, exploit, and dominate the Warhammer world as Astragoth Ironhand, Drazhoath the Ashen, and Zhatan the Black, collectively boasting unique campaign mechanics, objectives, and units that only the evil minds of the Chaos Dwarfs could forge. With their own frightful agenda to pursue, they do not engage with the Ursun storyline in the Realm of Chaos campaign.

    I wrote some of the Chaos Dwarf DLC for this strategy masterpiece from Creative Assembly. I contributed to barks, missions and VO for named heroes and units. It was especially lovely to help create the Chaos Dwarf language, drawing on ancient Akkadian…