Author: daniel.griliopoulos@gmail.com

  • Quote

    Burn every book. Kill every author.

    Quote is a beautifully twisted action role-playing game about cleansing the world of knowledge. You are the chief inquisitor of Bliss, God of Ignorance, sent to eradicate all wisdom, science and culture. Let nothing survive the purge.

    Hunt down those who would impose the tyranny of knowledge upon the world. Destroy their works. Bludgeon the very thoughts from their wicked heads with a wide array of explosive combat powers.

    Only you can bring forth an age of blissful ignorance. Only you can save the world from facts and truth.

    Lead narrative designer and writer on this dystopian fantasy action-adventure. Work on this also included character creation, writing for voiceover and trailers. I also managed all the voice recording sessions.

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  • Gear.Club

    Gear.Club is much more than a quick adrenaline rush; it is an authentic world of cars. Realistic driving experience, with fully simulated engines, powertrains, suspensions and aerodynamics. You will get to explore breathtaking settings and compete live with your online friends and foes through unlimited races, championships and events.

    Gear.Club offers a full range of options for the cars. Players can collect, upgrade and customize some of the most gorgeous exotic vehicles in their performance shop and enjoy details including engine and interiors in full HD.

    Quest dialogue, item and building descriptions, tutorial writing and English localisation for Eden Games’ driving sim.

  • No Man’s Sky

    Inspired by the adventure and imagination that we love from classic science-fiction, No Man’s Sky presents you with a galaxy to explore, filled with unique planets and lifeforms, and constant danger and action.

    In No Man’s Sky, every star is the light of a distant sun, each orbited by planets filled with life, and you can go to any of them you choose. Fly smoothly from deep space to planetary surfaces, with no loading screens, and no limits. In this infinite procedurally generated universe, you’ll discover places and creatures that no other players have seen before – and perhaps never will again.

    Alongside my co-writer Alec Meer, I helped write the main quest dialogue and characters for Hello Games’ space exploration game – notably, the dialogue and description for Nada, the dissident Korvax scientist, who thinks his universe is a simulation.

  • Pandora: First Contact

    Pandora: First Contact is a science fiction 4X turn-based strategy game on a planetary scale. Our Earth has been exhausted and colonial attempts on other planetary bodies have been in vain. Finally, after decades of exploration, an interstellar probe has brought promise of a new world. The most powerful factions have gathered their best men and women to send on a long journey to Pandora.

    I did narrative design and all the writing for this 4x game with Proxy Studios. I wrote short fiction, dialogues, barks, item descriptions and created the backstory for the world and factions.