Category: Interview
If you’re looking for my samples folder, it’s here.
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Robot Dance; The Aesthetics of Deus Ex 3
At the beginning of the year, I sat down with Jonathan Jacques-Belletête, the Art Director of Deus Ex 3, to talk about Deus Ex: Human Revolution’s baroque influence, how Warren Spector helped them justify the style differences with Deus Ex 1, and why the future will be yellow. This originally appeared as a piece on…
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Interview: Casey Wimsatt, Symbionica on how games help the Autistic.
Again, this was research for a feature I did for PC Gamer on disabled gaming. Casey Wimsatt makes games proven to improve the social skills of children with Autism.
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Interview: Dr Stephen Thaler and his Dreaming AIs.
I did a series of interviews for a feature for Computer Shopper way back in January; this was the most interesting of them, with Dr Stephen Thaler, a man who is either doing stuff on the edge of our current knowledge or is a charlatan. He’s nearly convinced me he’s telling the truth and just…
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Interview: Erik Wolpaw and Chet Faliszek, Valve
This is an interview I did for IGN with the lead Valve writers (apart from Marc Laidlaw), but was cut short. IGN has generously allowed me to put the full Q&A up here.
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Interview: Chris Rippy, Robot Entertainment
To the tune of: Kraftwerk – The Robots Here’s the transcript of an interview for Rock, Paper, Shotgun I did with Chris Rippy, Producer, Robot Entertainment (formely Ensemble, creators of Age of Empires) about their new game Orcs Must Die; the original preview is here: Why a tower defence game, not another RTS? Good question. In…
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Interview: Gareth Garratt, disability campaigner.
To the tune of: Various Artists – A Visit To A Sad Planet Gareth Garratt is curled up in his wheelchair, his body secured in a bucket seat while his hands clutch at the side of a desktop. His chin is pressed down onto a Toshiba mouse and he’s using that to control a virtual…
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Interview: Transgaming & CCP on Mac Gaming
To the tune of: Tim Curry – Sweet Transvestite Another interview that I felt guilty about woefully under-using in a feature. Still about making games for Apple Mac, but this time I was talking with Transgaming, who convert PC games to Mac for large publishers and developers, and with CCP, who’ve used Transgaming to transfer…
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How StarCraft Beat Chess
Eurogamer Front Page 02/07/08, originally uploaded by Hot Grill. Look, I just wanted to use a Wired-style complete hyperbollicks title, okay? God, I hate forumites. Anyway, my big interview with the creators of StarCraft is online over at Eurogamer, finally. Childhood ambition complete (tick!) Eurogamer Front Page 02/07/08